Apologies to anyone who has experienced that noise - if it's any consolation, it happened to me too when I tested it.Īs a random addition, this new version also contains a script that should make (vanilla) followers draw weapons when the courier does.Īnd then I uploaded the wrong file. Not so much an update as a small addition! ED-E does appear to stray farther than other companions when sandboxing (that is not a word) so there's an optional file that should have the floaty ball stay where it is when told to wait.Īn update! Fixed satellite script, I hope. (Although there is a semi-useless script floating about in there. One can keep the previous version if one does not care about that. ![]() I figured, as I was running in circles around Novac looking for Boone and Mr Gannon (eventually finding one behind the gas station and the other leaning on the railing in front of my hotel room), maybe some people would like their companions to just stay where they are.Ī thing.That thing I said this mod did with companions drawing their weapons? It wasn't working. Optional file which is identical to the main file except that none of the companions have a wait sandbox. As stated somewhere in the description, you can take base game followers into the DLCs (except ED-E into Lonesome Road) but the DLC followers are not affected by this mod.Īddition. Modded companions usually have their own scripts and whatnot so whether they do or don't get along with vanilla companions is entirely up to whichever modded follower you're using. According to the comments on this, using my mod and JIP can fork up so be wary of that.ĭoes it work with non-vanilla/modded companions? JIP likely overrides some follower/companion stuff and I've personally never used it. I've specifically tested this with ED-E and Rex, both ways, and it worked, so it might be something else messing up. ![]() I am unsure what would cause this, you might want to check any other mods you have that affect followers. This mod only modifies the conditions for FNV followers so they don't complain when you already have another FNV follower, however I've been told that FNV followers don't care whether you already have an FO3 follower with you so there's that.ĮD-E isn't following when I have Rex/vice versa? ![]() I have been told it does, though obviously it does not apply to FO3 followers. If anyone would like to translate this mod into another language (or languages), feel free to do so.Ĭurrently it only seems to work with the English version of the game.Īdditional Notes/FAQ: Since I've not played FNV for years, I've kinda stopped working on the mod, and I apologize that it took me this long to address some of the questions in the comments, but here goes. Note, since I have been made aware of it in the comments: This mod does not add any items or change the appearance of any items/NPCs/things. Seeing what other mods did and just adding it to that one.Disclaimer: Any visual differences between your game and the screenshots displayed here are not caused by this mod. I got a mod called "settlers" that does all npc changes, and it has maybe 40 or so mods in it kind of thing. * to add no power armor damage and no ammo use open the creation kit and load a must have mod already in use, then open each companion in the actors list, go to key words and click on the associated key words. ![]() :) The "official" mod for the is Yonas self defence guns i think its called. Pipe weapons were absolutely meant to be modded out basically officially. Survival wasnt added until there were sim fast travel mods and finding the mods that were meant for the official Fallout 4 is what modding this game is all about. Then have the right mods to up the difficulty. It was made to have multiple companions, thats why so many power armour colours and things.Ībsolutely must have no power armor damage and unlimited ammo to make companions like Danse and settlers though. Originally posted by MightyN7:nice i dont want too many because interiors can be a pain but i just wanted to see if you guys had any problems using these mods but i will try them both thx
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